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@babylonjs/core

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/** * Registers all instance-related node geometry blocks for deserialization. */ export declare function RegisterNodeGeometryInstancesBlocks(): void; /** * Registers all matrix-related node geometry blocks for deserialization. */ export declare function RegisterNodeGeometryMatricesBlocks(): void; /** * Registers all set/modify node geometry blocks for deserialization. */ export declare function RegisterNodeGeometrySetBlocks(): void; /** * Registers all source/primitive node geometry blocks for deserialization. */ export declare function RegisterNodeGeometrySourcesBlocks(): void; /** * Registers all teleport node geometry blocks for deserialization. */ export declare function RegisterNodeGeometryTeleportBlocks(): void; /** * Registers all texture node geometry blocks for deserialization. */ export declare function RegisterNodeGeometryTexturesBlocks(): void; /** * Registers all root-level (math/utility/geometry) node geometry blocks for deserialization. */ export declare function RegisterNodeGeometryMathBlocks(): void; /** * Registers all node geometry blocks for deserialization. * Call this function when you need to deserialize node geometry from JSON/snippets. * * This is the tree-shakeable replacement for: * ```ts * import "@babylonjs/core/Meshes/Node/Blocks/index.js"; * ``` */ export declare function RegisterAllNodeGeometryBlocks(): void;