@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
/**
* Registers all instance-related node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometryInstancesBlocks(): void;
/**
* Registers all matrix-related node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometryMatricesBlocks(): void;
/**
* Registers all set/modify node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometrySetBlocks(): void;
/**
* Registers all source/primitive node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometrySourcesBlocks(): void;
/**
* Registers all teleport node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometryTeleportBlocks(): void;
/**
* Registers all texture node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometryTexturesBlocks(): void;
/**
* Registers all root-level (math/utility/geometry) node geometry blocks for deserialization.
*/
export declare function RegisterNodeGeometryMathBlocks(): void;
/**
* Registers all node geometry blocks for deserialization.
* Call this function when you need to deserialize node geometry from JSON/snippets.
*
* This is the tree-shakeable replacement for:
* ```ts
* import "@babylonjs/core/Meshes/Node/Blocks/index.js";
* ```
*/
export declare function RegisterAllNodeGeometryBlocks(): void;