@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
/**
* Defines a block used to generate a null geometry data
*/
export class NullBlock extends NodeGeometryBlock {
/**
* Create a new NullBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
this.registerOutput("vector", NodeGeometryBlockConnectionPointTypes.Vector3);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NullBlock";
}
/**
* Gets the geometry output component
*/
get geometry() {
return this._outputs[0];
}
/**
* Gets the vector output component
*/
get vector() {
return this._outputs[1];
}
_buildBlock() {
this.geometry._storedValue = null;
this.vector._storedValue = null;
}
}
let _Registered = false;
/**
* Register side effects for nullBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterNullBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.NullBlock", NullBlock);
}
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