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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js"; import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js"; import { GeometryInputBlock } from "../geometryInputBlock.pure.js"; import { Matrix, Vector3 } from "../../../../Maths/math.vector.pure.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; /** * Block used to get a scaling matrix */ export class ScalingBlock extends NodeGeometryBlock { /** * Create a new ScalingBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("scale", NodeGeometryBlockConnectionPointTypes.Vector3, false, Vector3.One()); this.registerOutput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ScalingBlock"; } /** * Gets the scale input component */ get scale() { return this._inputs[0]; } /** * Gets the matrix output component */ get matrix() { return this._outputs[0]; } /** @internal */ autoConfigure() { if (!this.scale.isConnected) { const scaleInput = new GeometryInputBlock("Scale"); scaleInput.value = new Vector3(1, 1, 1); scaleInput.output.connectTo(this.scale); } } _buildBlock(state) { super._buildBlock(state); this.matrix._storedFunction = (state) => { const value = this.scale.getConnectedValue(state); return Matrix.Scaling(value.x, value.y, value.z); }; } } let _Registered = false; /** * Register side effects for scalingBlock. * Safe to call multiple times; only the first call has an effect. */ export function RegisterScalingBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("BABYLON.ScalingBlock", ScalingBlock); } //# sourceMappingURL=scalingBlock.pure.js.map