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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { type NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js"; import { type NodeGeometryBuildState } from "../../nodeGeometryBuildState.js"; import { type VertexData } from "../../../mesh.vertexData.js"; import { InstantiateBaseBlock } from "./instantiateBaseBlock.js"; /** * Block used to instantiate a geometry inside a loop */ export declare class InstantiateBlock extends InstantiateBaseBlock { protected _vertexData: VertexData; protected _currentIndex: number; /** * Create a new InstantiateBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current instance index in the current flow * @returns the current index */ getInstanceIndex(): number; /** * Gets the current index in the current flow * @returns the current index */ getExecutionIndex(): number; /** * Gets the current loop index in the current flow * @returns the current loop index */ getExecutionLoopIndex(): number; /** * Gets the current face index in the current flow * @returns the current face index */ getExecutionFaceIndex(): number; /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the matrix input component */ get matrix(): NodeGeometryConnectionPoint; /** * Gets the position input component */ get position(): NodeGeometryConnectionPoint; /** * Gets the rotation input component */ get rotation(): NodeGeometryConnectionPoint; /** * Gets the scaling input component */ get scaling(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): void; } /** * Register side effects for instantiateBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterInstantiateBlock(): void;