@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
/** Pure barrel — re-exports only side-effect-free modules */
export * from "./baseTexture.pure.js";
export * from "./baseTexture.polynomial.pure.js";
export * from "./colorGradingTexture.pure.js";
export * from "./cubeTexture.pure.js";
export * from "./dynamicTexture.pure.js";
export * from "./equiRectangularCubeTexture.pure.js";
export * from "./externalTexture.js";
export * from "./Filtering/hdrFiltering.js";
export * from "./envCubeTexture.pure.js";
export * from "./hdrCubeTexture.pure.js";
export * from "./exrCubeTexture.pure.js";
export * from "./htmlElementTexture.pure.js";
export * from "./internalTexture.js";
export * from "./Loaders/pure.js";
export * from "./mirrorTexture.pure.js";
export * from "./multiRenderTarget.pure.js";
export * from "./Packer/pure.js";
export * from "./Procedurals/pure.js";
export * from "./rawCubeTexture.js";
export * from "./rawTexture.js";
export * from "./rawTexture2DArray.js";
export * from "./rawTexture3D.js";
export * from "./refractionTexture.js";
export * from "./renderTargetTexture.pure.js";
export * from "./textureMerger.js";
export * from "./textureSampler.js";
export * from "./textureProcessor.js";
export * from "./texture.pure.js";
export * from "./thinTexture.js";
export * from "./thinRenderTargetTexture.js";
export * from "./videoTexture.pure.js";
export * from "./ktx2decoderTypes.js";
export * from "./textureCreationOptions.js";