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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { type NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import { type NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import { type NodeMaterial } from "../nodeMaterial.pure.js"; /** * Block used to get the view direction */ export declare class ViewDirectionBlock extends NodeMaterialBlock { /** * Creates a new ViewDirectionBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the world position component */ get worldPosition(): NodeMaterialConnectionPoint; /** * Gets the camera position component */ get cameraPosition(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; /** * Auto configure the block based on the material * @param material - the node material * @param additionalFilteringInfo - additional filtering info */ autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void; protected _buildBlock(state: NodeMaterialBuildState): this; } /** * Register side effects for viewDirectionBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterViewDirectionBlock(): void;