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@babylonjs/core

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/** This file must only contain pure code and pure imports */ import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { type NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import { type NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; /** * Block used to write to a variable within a loop */ export declare class StorageWriteBlock extends NodeMaterialBlock { /** * Creates a new StorageWriteBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the loop link component */ get loopID(): NodeMaterialConnectionPoint; /** * Gets the value component */ get value(): NodeMaterialConnectionPoint; /** Gets a boolean indicating that this connection will be used in the fragment shader * @returns true if connected in fragment shader */ isConnectedInFragmentShader(): boolean; protected _buildBlock(state: NodeMaterialBuildState): this; } /** * Register side effects for storageWriteBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterStorageWriteBlock(): void;