@babylonjs/core
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TypeScript
/** This file must only contain pure code and pure imports */
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { type NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import { type NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
/**
* Block used to write to a variable within a loop
*/
export declare class StorageWriteBlock extends NodeMaterialBlock {
/**
* Creates a new StorageWriteBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the loop link component
*/
get loopID(): NodeMaterialConnectionPoint;
/**
* Gets the value component
*/
get value(): NodeMaterialConnectionPoint;
/** Gets a boolean indicating that this connection will be used in the fragment shader
* @returns true if connected in fragment shader
*/
isConnectedInFragmentShader(): boolean;
protected _buildBlock(state: NodeMaterialBuildState): this;
}
/**
* Register side effects for storageWriteBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterStorageWriteBlock(): void;