@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
export * from "./gaussianSplattingBlock.js";
export * from "./splatReaderBlock.js";
export * from "./gaussianBlock.js";
// gaussianSplattingBlock / splatReaderBlock
export * from "../../../../ShadersWGSL/ShadersInclude/gaussianSplattingVertexDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/gaussianSplatting.js";
export * from "../../../../ShadersWGSL/ShadersInclude/helperFunctions.js";
export * from "../../../../Shaders/ShadersInclude/gaussianSplattingVertexDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/gaussianSplatting.js";
export * from "../../../../Shaders/ShadersInclude/helperFunctions.js";
// gaussianBlock
export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/logDepthDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/logDepthDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/fogFragmentDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/gaussianSplattingFragmentDeclaration.js";
//# sourceMappingURL=index.js.map