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@babylonjs/core

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/** This file must only contain pure code and pure imports */ import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import { type NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import { type NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; /** * Block used to write the fragment depth */ export declare class FragDepthBlock extends NodeMaterialBlock { /** * Create a new FragDepthBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the depth input component */ get depth(): NodeMaterialConnectionPoint; /** * Gets the worldPos input component */ get worldPos(): NodeMaterialConnectionPoint; /** * Gets the viewProjection input component */ get viewProjection(): NodeMaterialConnectionPoint; protected _buildBlock(state: NodeMaterialBuildState): this; } /** * Register side effects for fragDepthBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterFragDepthBlock(): void;