@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
72 lines • 1.93 kB
JavaScript
/** This file must only contain pure code and pure imports */
import { ImageSourceBlock } from "./imageSourceBlock.pure.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
/**
* Block used to provide an depth texture for a TextureBlock
*/
export class DepthSourceBlock extends ImageSourceBlock {
/**
* Creates a new DepthSourceBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
}
/**
* Gets or sets the texture associated with the node
*/
get texture() {
return this._texture;
}
set texture(texture) {
// Do nothing, we always use the depth texture from the scene
}
/**
* Bind data to effect
* @param effect - the effect to bind to
* @param nodeMaterial - the node material
*/
bind(effect, nodeMaterial) {
const scene = nodeMaterial.getScene();
const renderer = scene.enableDepthRenderer();
this._texture = renderer.getDepthMap();
super.bind(effect, nodeMaterial);
}
/**
* Checks if the block is ready
* @returns true if ready
*/
isReady() {
return true;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "DepthSourceBlock";
}
_dumpPropertiesCode() {
return super._dumpPropertiesCode(true);
}
/**
* Serializes the block
* @returns the serialized object
*/
serialize() {
return super.serialize(true);
}
}
let _Registered = false;
/**
* Register side effects for depthSourceBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterDepthSourceBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.DepthSourceBlock", DepthSourceBlock);
}
//# sourceMappingURL=depthSourceBlock.pure.js.map