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@babylonjs/core

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/** * Re-exports pure implementation and applies runtime side effects. * Import gaussianSplattingMaterial.pure for tree-shakeable, side-effect-free usage. */ export * from "./gaussianSplattingMaterial.pure.js"; // Depth shaders used synchronously by makeDepthRenderingMaterial / shadow depth wrapper import "../../Shaders/gaussianSplattingDepth.fragment.js"; import "../../Shaders/gaussianSplattingDepth.vertex.js"; import "../../ShadersWGSL/gaussianSplattingDepth.fragment.js"; import "../../ShadersWGSL/gaussianSplattingDepth.vertex.js"; import { RegisterGaussianSplattingMaterial } from "./gaussianSplattingMaterial.pure.js"; RegisterGaussianSplattingMaterial(); //# sourceMappingURL=gaussianSplattingMaterial.js.map