@babylonjs/core
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TypeScript
import { type Nullable } from "../types.js";
import { type GamepadManager } from "./gamepadManager.js";
declare module "../scene.pure.js" {
interface Scene {
/** @internal */
_gamepadManager: Nullable<GamepadManager>;
/**
* Gets the gamepad manager associated with the scene
* @see https://doc.babylonjs.com/features/featuresDeepDive/input/gamepads
*/
gamepadManager: GamepadManager;
}
}
declare module "../Cameras/freeCameraInputsManager.pure.js" {
/**
* Interface representing a free camera inputs manager
*/
interface FreeCameraInputsManager {
/**
* Adds gamepad input support to the FreeCameraInputsManager.
* @returns the FreeCameraInputsManager
*/
addGamepad(): FreeCameraInputsManager;
}
}
declare module "../Cameras/arcRotateCameraInputsManager.pure.js" {
/**
* Interface representing an arc rotate camera inputs manager
*/
interface ArcRotateCameraInputsManager {
/**
* Adds gamepad input support to the ArcRotateCamera InputManager.
* @returns the camera inputs manager
*/
addGamepad(): ArcRotateCameraInputsManager;
}
}