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@babylonjs/core

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/** This file must only contain pure code and pure imports */ import { Scene } from "../scene.pure.js"; import { type ISceneComponent } from "../sceneComponent.js"; import { type GamepadManager } from "./gamepadManager.js"; /** * Defines the gamepad scene component responsible to manage gamepads in a given scene */ export declare class GamepadSystemSceneComponent implements ISceneComponent { /** * The component name helpfull to identify the component in the list of scene components. */ readonly name = "Gamepad"; /** * The scene the component belongs to. */ scene: Scene; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene: Scene); /** * Registers the component in a given scene */ register(): void; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources */ dispose(): void; } /** * Register side effects for gamepadSceneComponent. * Safe to call multiple times; only the first call has an effect. * @param gamepadManagerClass The GamepadManager class to use for lazy instantiation */ export declare function RegisterGamepadSceneComponent(gamepadManagerClass: typeof GamepadManager): void;