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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js"; import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used as a pass through */ export class NodeRenderGraphElbowBlock extends NodeRenderGraphBlock { /** * Creates a new NodeRenderGraphElbowBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this.registerInput("input", NodeRenderGraphBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphElbowBlock"; } /** * Gets the input component */ get input() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const input = this._inputs[0]; this._propagateInputValueToOutput(input, output); } } let _Registered = false; /** * Register side effects for frameGraphNodeBlocksElbowBlock. * Safe to call multiple times; only the first call has an effect. */ export function RegisterFrameGraphNodeBlocksElbowBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("BABYLON.NodeRenderGraphElbowBlock", NodeRenderGraphElbowBlock); } //# sourceMappingURL=elbowBlock.pure.js.map