@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { NodeRenderGraphBlockConnectionPointTypes } from "../Types/nodeRenderGraphTypes.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
/**
* Block used as a pass through
*/
export class NodeRenderGraphElbowBlock extends NodeRenderGraphBlock {
/**
* Creates a new NodeRenderGraphElbowBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("input", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphElbowBlock";
}
/**
* Gets the input component
*/
get input() {
return this._inputs[0];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
const output = this._outputs[0];
const input = this._inputs[0];
this._propagateInputValueToOutput(input, output);
}
}
let _Registered = false;
/**
* Register side effects for frameGraphNodeBlocksElbowBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterFrameGraphNodeBlocksElbowBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.NodeRenderGraphElbowBlock", NodeRenderGraphElbowBlock);
}
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