UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

35 lines (34 loc) 1.24 kB
/** This file must only contain pure code and pure imports */ import { type NodeRenderGraphConnectionPoint, type Scene, type FrameGraph, type NodeRenderGraphBuildState } from "../../../index.js"; import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js"; /** * Block used as a pass through */ export declare class NodeRenderGraphElbowBlock extends NodeRenderGraphBlock { /** * Creates a new NodeRenderGraphElbowBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name: string, frameGraph: FrameGraph, scene: Scene); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeRenderGraphConnectionPoint; /** * Gets the output component */ get output(): NodeRenderGraphConnectionPoint; protected _buildBlock(state: NodeRenderGraphBuildState): void; } /** * Register side effects for frameGraphNodeBlocksElbowBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterFrameGraphNodeBlocksElbowBlock(): void;