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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { FrameGraphPassCubeTask, FrameGraphPassTask } from "../../../Tasks/PostProcesses/passTask.js"; import { ThinPassCubePostProcess, ThinPassPostProcess } from "../../../../PostProcesses/thinPassPostProcess.js"; import { NodeRenderGraphBaseWithPropertiesPostProcessBlock } from "././baseWithPropertiesPostProcessBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; /** * Block that implements the pass post process */ export class NodeRenderGraphPassPostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphPassPostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this._finalizeInputOutputRegistering(); this._frameGraphTask = new FrameGraphPassTask(this.name, frameGraph, new ThinPassPostProcess(name, scene.getEngine())); } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphPassPostProcessBlock"; } } /** * Block that implements the pass cube post process */ export class NodeRenderGraphPassCubePostProcessBlock extends NodeRenderGraphBaseWithPropertiesPostProcessBlock { /** * Gets the frame graph task associated with this block */ get task() { return this._frameGraphTask; } /** * Create a new NodeRenderGraphPassCubePostProcessBlock * @param name defines the block name * @param frameGraph defines the hosting frame graph * @param scene defines the hosting scene */ constructor(name, frameGraph, scene) { super(name, frameGraph, scene); this._finalizeInputOutputRegistering(); this._frameGraphTask = new FrameGraphPassCubeTask(this.name, frameGraph, new ThinPassCubePostProcess(name, scene.getEngine())); } /** * Gets the current class name * @returns the class name */ getClassName() { return "NodeRenderGraphPassCubePostProcessBlock"; } } let _Registered = false; /** * Register side effects for passPostProcessBlock. * Safe to call multiple times; only the first call has an effect. */ export function RegisterPassPostProcessBlock() { if (_Registered) { return; } _Registered = true; RegisterClass("BABYLON.NodeRenderGraphPassPostProcessBlock", NodeRenderGraphPassPostProcessBlock); RegisterClass("BABYLON.NodeRenderGraphPassCubePostProcessBlock", NodeRenderGraphPassCubePostProcessBlock); } //# sourceMappingURL=passPostProcessBlock.pure.js.map