@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
/** This file must only contain pure code and pure imports */
import { type FlowGraphContext } from "../../../flowGraphContext.js";
import { type FlowGraphDataConnection } from "../../../flowGraphDataConnection.pure.js";
import { FlowGraphExecutionBlockWithOutSignal } from "../../../flowGraphExecutionBlockWithOutSignal.js";
import { type FlowGraphSignalConnection } from "../../../flowGraphSignalConnection.pure.js";
import { type IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js";
import { type PhysicsBody } from "../../../../Physics/v2/physicsBody.js";
import { type Vector3 } from "../../../../Maths/math.vector.pure.js";
/**
* @experimental
* A block that applies a force to a physics body at a given location.
*/
export declare class FlowGraphApplyForceBlock extends FlowGraphExecutionBlockWithOutSignal {
/**
* Input connection: The physics body to apply the force to.
*/
readonly body: FlowGraphDataConnection<PhysicsBody>;
/**
* Input connection: The force vector to apply.
*/
readonly force: FlowGraphDataConnection<Vector3>;
/**
* Input connection: The world-space location at which to apply the force.
*/
readonly location: FlowGraphDataConnection<Vector3>;
/**
* Constructs a new FlowGraphApplyForceBlock.
* @param config - optional configuration for the block
*/
constructor(config?: IFlowGraphBlockConfiguration);
/**
* @internal
*/
_execute(context: FlowGraphContext, _callingSignal: FlowGraphSignalConnection): void;
/**
* @returns class name of the block.
*/
getClassName(): string;
}
/**
* Register side effects for flowGraphApplyForceBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterFlowGraphApplyForceBlock(): void;