@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
export * from "./webgpuEngine.pure.js";
import "../ShadersWGSL/clearQuad.vertex.js";
import "../ShadersWGSL/clearQuad.fragment.js";
import "../Buffers/buffer.align.js";
import "./AbstractEngine/abstractEngine.loadingScreen.js";
import "./AbstractEngine/abstractEngine.dom.js";
import "./AbstractEngine/abstractEngine.states.js";
import "./AbstractEngine/abstractEngine.stencil.js";
import "./AbstractEngine/abstractEngine.renderPass.js";
import "./AbstractEngine/abstractEngine.loadFile.js";
import "./AbstractEngine/abstractEngine.textureLoaders.js";
import "../Audio/audioEngine.js";
import "./WebGPU/Extensions/engine.alpha.js";
import "./WebGPU/Extensions/engine.rawTexture.js";
import "./WebGPU/Extensions/engine.readTexture.js";
import "./WebGPU/Extensions/engine.cubeTexture.js";
import "./WebGPU/Extensions/engine.renderTarget.js";
import "./WebGPU/Extensions/engine.renderTargetTexture.js";
import "./WebGPU/Extensions/engine.renderTargetCube.js";
import "./WebGPU/Extensions/engine.query.js";