UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

66 lines (65 loc) 1.76 kB
/** This file must only contain pure code and pure imports */ /** * Type used to locate a resource in a compute shader. * TODO: remove this when browsers support reflection for wgsl shaders */ export type ComputeBindingLocation = { group: number; binding: number; }; /** * Type used to lookup a resource and retrieve its binding location * TODO: remove this when browsers support reflection for wgsl shaders */ export type ComputeBindingMapping = { [key: string]: ComputeBindingLocation; }; /** * Types of messages that can be generated during compilation */ export type ComputeCompilationMessageType = "error" | "warning" | "info"; /** * Messages generated during compilation */ export interface ComputeCompilationMessages { /** * Number of errors generated during compilation */ numErrors: number; /** * List of messages generated during compilation */ messages: { type: ComputeCompilationMessageType; text: string; line?: number; column?: number; length?: number; offset?: number; }[]; } /** @internal */ export declare enum ComputeBindingType { Texture = 0, StorageTexture = 1, UniformBuffer = 2, StorageBuffer = 3, TextureWithoutSampler = 4, Sampler = 5, ExternalTexture = 6, DataBuffer = 7, InternalTexture = 8 } /** @internal */ export type ComputeBindingList = { [key: string]: { type: ComputeBindingType; object: any; indexInGroupEntries?: number; }; }; /** * Register side effects for enginesExtensionsEngineComputeShader. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterEnginesExtensionsEngineComputeShader(): void;