@babylonjs/core
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TypeScript
/** This file must only contain pure code and pure imports */
import { type Camera } from "../../Cameras/camera.pure.js";
/**
* Class used to define an additional view for the engine
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/multiCanvas
*/
export declare class EngineView {
/**
* A randomly generated unique id
*/
readonly id: string;
/** Defines the canvas where to render the view */
target: HTMLCanvasElement;
/**
* Defines an optional camera or array of cameras used to render the view (will use active camera / cameras else)
* Support for array of cameras @since
*/
camera?: Camera | Camera[];
/** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */
clearBeforeCopy?: boolean;
/** Indicates if the view is enabled (true by default) */
enabled: boolean;
/** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */
customResize?: (canvas: HTMLCanvasElement) => void;
}
/**
* Register side effects for abstractEngineViews.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterAbstractEngineViews(): void;