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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { AbstractEngine } from "../abstractEngine.pure.js"; let _Registered = false; /** * Register side effects for abstractEngineDom. * Safe to call multiple times; only the first call has an effect. */ export function RegisterAbstractEngineDom() { if (_Registered) { return; } _Registered = true; AbstractEngine.prototype.getInputElement = function () { return this._renderingCanvas; }; AbstractEngine.prototype.getRenderingCanvasClientRect = function () { if (!this._renderingCanvas) { return null; } return this._renderingCanvas.getBoundingClientRect(); }; AbstractEngine.prototype.getInputElementClientRect = function () { if (!this._renderingCanvas) { return null; } return this.getInputElement().getBoundingClientRect(); }; AbstractEngine.prototype.getAspectRatio = function (viewportOwner, useScreen = false) { const viewport = viewportOwner.viewport; return (this.getRenderWidth(useScreen) * viewport.width) / (this.getRenderHeight(useScreen) * viewport.height); }; AbstractEngine.prototype.getScreenAspectRatio = function () { return this.getRenderWidth(true) / this.getRenderHeight(true); }; AbstractEngine.prototype._verifyPointerLock = function () { this._onPointerLockChange?.(); }; } //# sourceMappingURL=abstractEngine.dom.pure.js.map