@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { Scene } from "../scene.pure.js";
import { Camera } from "../Cameras/camera.pure.js";
import { AddRayExtensions, CreatePickingRayInCameraSpace, CreatePickingRayInCameraSpaceToRef, CreatePickingRayToRef, MultiPick, MultiPickWithRay, Pick, PickWithBoundingInfo, PickWithRay, } from "./ray.core.js";
export * from "./ray.core.js";
let _Registered = false;
/**
* Register side effects for ray.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterRay() {
if (_Registered) {
return;
}
_Registered = true;
// Picking
AddRayExtensions(Scene, Camera);
Scene.prototype.createPickingRayToRef = function (x, y, world, result, camera, cameraViewSpace = false, enableDistantPicking = false) {
return CreatePickingRayToRef(this, x, y, world, result, camera, cameraViewSpace, enableDistantPicking);
};
Scene.prototype.createPickingRayInCameraSpace = function (x, y, camera) {
return CreatePickingRayInCameraSpace(this, x, y, camera);
};
Scene.prototype.createPickingRayInCameraSpaceToRef = function (x, y, result, camera) {
return CreatePickingRayInCameraSpaceToRef(this, x, y, result, camera);
};
Scene.prototype.pickWithBoundingInfo = function (x, y, predicate, fastCheck, camera) {
return PickWithBoundingInfo(this, x, y, predicate, fastCheck, camera);
};
Scene.prototype.pick = function (x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking = false) {
return Pick(this, x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking);
};
Scene.prototype.pickWithRay = function (ray, predicate, fastCheck, trianglePredicate) {
return PickWithRay(this, ray, predicate, fastCheck, trianglePredicate);
};
Scene.prototype.multiPick = function (x, y, predicate, camera, trianglePredicate) {
return MultiPick(this, x, y, predicate, camera, trianglePredicate);
};
Scene.prototype.multiPickWithRay = function (ray, predicate, trianglePredicate) {
return MultiPickWithRay(this, ray, predicate, trianglePredicate);
};
}
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