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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { Scene } from "../scene.pure.js"; import { Camera } from "../Cameras/camera.pure.js"; import { AddRayExtensions, CreatePickingRayInCameraSpace, CreatePickingRayInCameraSpaceToRef, CreatePickingRayToRef, MultiPick, MultiPickWithRay, Pick, PickWithBoundingInfo, PickWithRay, } from "./ray.core.js"; export * from "./ray.core.js"; let _Registered = false; /** * Register side effects for ray. * Safe to call multiple times; only the first call has an effect. */ export function RegisterRay() { if (_Registered) { return; } _Registered = true; // Picking AddRayExtensions(Scene, Camera); Scene.prototype.createPickingRayToRef = function (x, y, world, result, camera, cameraViewSpace = false, enableDistantPicking = false) { return CreatePickingRayToRef(this, x, y, world, result, camera, cameraViewSpace, enableDistantPicking); }; Scene.prototype.createPickingRayInCameraSpace = function (x, y, camera) { return CreatePickingRayInCameraSpace(this, x, y, camera); }; Scene.prototype.createPickingRayInCameraSpaceToRef = function (x, y, result, camera) { return CreatePickingRayInCameraSpaceToRef(this, x, y, result, camera); }; Scene.prototype.pickWithBoundingInfo = function (x, y, predicate, fastCheck, camera) { return PickWithBoundingInfo(this, x, y, predicate, fastCheck, camera); }; Scene.prototype.pick = function (x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking = false) { return Pick(this, x, y, predicate, fastCheck, camera, trianglePredicate, _enableDistantPicking); }; Scene.prototype.pickWithRay = function (ray, predicate, fastCheck, trianglePredicate) { return PickWithRay(this, ray, predicate, fastCheck, trianglePredicate); }; Scene.prototype.multiPick = function (x, y, predicate, camera, trianglePredicate) { return MultiPick(this, x, y, predicate, camera, trianglePredicate); }; Scene.prototype.multiPickWithRay = function (ray, predicate, trianglePredicate) { return MultiPickWithRay(this, ray, predicate, trianglePredicate); }; } //# sourceMappingURL=ray.pure.js.map