@babylonjs/core
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JavaScript
/** This file must only contain pure code and pure imports */
import { FreeCamera } from "./freeCamera.pure.js";
import { Vector3 } from "../Maths/math.vector.pure.js";
import { Node } from "../node.js";
/**
* This represents a free type of camera. It can be useful in First Person Shooter game for instance.
* It is identical to the Free Camera and simply adds by default a virtual joystick.
* Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
*/
export class VirtualJoysticksCamera extends FreeCamera {
/**
* Instantiates a VirtualJoysticksCamera. It can be useful in First Person Shooter game for instance.
* It is identical to the Free Camera and simply adds by default a virtual joystick.
* Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
* @param name Define the name of the camera in the scene
* @param position Define the start position of the camera in the scene
* @param scene Define the scene the camera belongs to
*/
constructor(name, position, scene) {
super(name, position, scene);
this.inputs.addVirtualJoystick();
}
/**
* Gets the current object class name.
* @returns the class name
*/
getClassName() {
return "VirtualJoysticksCamera";
}
}
let _Registered = false;
/**
* Register side effects for virtualJoysticksCamera.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterVirtualJoysticksCamera() {
if (_Registered) {
return;
}
_Registered = true;
Node.AddNodeConstructor("VirtualJoysticksCamera", (name, scene) => {
return () => new VirtualJoysticksCamera(name, Vector3.Zero(), scene);
});
}
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