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@babylonjs/core

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/** This file must only contain pure code and pure imports */ import { FreeCamera } from "./freeCamera.pure.js"; import { type Scene } from "../scene.pure.js"; import { Vector3 } from "../Maths/math.vector.pure.js"; /** * This represents a FPS type of camera controlled by touch. * This is like a universal camera minus the Gamepad controls. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera */ export declare class TouchCamera extends FreeCamera { /** * Defines the touch sensibility for rotation. * The higher the faster. */ get touchAngularSensibility(): number; set touchAngularSensibility(value: number); /** * Defines the touch sensibility for move. * The higher the faster. */ get touchMoveSensibility(): number; set touchMoveSensibility(value: number); /** * Instantiates a new touch camera. * This represents a FPS type of camera controlled by touch. * This is like a universal camera minus the Gamepad controls. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name: string, position: Vector3, scene?: Scene); /** * Gets the current object class name. * @returns the class name */ getClassName(): string; /** @internal */ _setupInputs(): void; } /** * Register side effects for touchCamera. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterTouchCamera(): void;