@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
50 lines • 2.18 kB
JavaScript
/** This file must only contain pure code and pure imports */
var _a, _b;
import { ArcRotateCameraPointersInput } from "../Cameras/Inputs/arcRotateCameraPointersInput.js";
import { ArcRotateCameraKeyboardMoveInput } from "../Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js";
import { ArcRotateCameraMouseWheelInput } from "../Cameras/Inputs/arcRotateCameraMouseWheelInput.js";
import { CameraInputsManager } from "../Cameras/cameraInputsManager.js";
/**
* Default Inputs manager for the ArcRotateCamera.
* It groups all the default supported inputs for ease of use.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export class ArcRotateCameraInputsManager extends CameraInputsManager {
/**
* Instantiates a new ArcRotateCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
constructor(camera) {
super(camera);
}
/**
* Add mouse wheel input support to the input manager.
* @returns the current input manager
*/
addMouseWheel() {
this.add(new ArcRotateCameraMouseWheelInput());
return this;
}
/**
* Add pointers input support to the input manager.
* @returns the current input manager
*/
addPointers() {
this.add(new ArcRotateCameraPointersInput());
return this;
}
/**
* Add keyboard input support to the input manager.
* @returns the current input manager
*/
addKeyboard() {
this.add(new ArcRotateCameraKeyboardMoveInput());
return this;
}
}
// #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs`
import { _MissingSideEffect } from "../Misc/devTools.js";
(_a = ArcRotateCameraInputsManager.prototype).addVRDeviceOrientation ?? (_a.addVRDeviceOrientation = _MissingSideEffect("ArcRotateCameraInputsManager", "addVRDeviceOrientation"));
(_b = ArcRotateCameraInputsManager.prototype).addGamepad ?? (_b.addGamepad = _MissingSideEffect("ArcRotateCameraInputsManager", "addGamepad"));
// #endregion GENERATED_SIDE_EFFECT_STUBS
//# sourceMappingURL=arcRotateCameraInputsManager.pure.js.map