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@babylonjs/core

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/** This file must only contain pure code and pure imports */ var _a, _b; import { ArcRotateCameraPointersInput } from "../Cameras/Inputs/arcRotateCameraPointersInput.js"; import { ArcRotateCameraKeyboardMoveInput } from "../Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js"; import { ArcRotateCameraMouseWheelInput } from "../Cameras/Inputs/arcRotateCameraMouseWheelInput.js"; import { CameraInputsManager } from "../Cameras/cameraInputsManager.js"; /** * Default Inputs manager for the ArcRotateCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export class ArcRotateCameraInputsManager extends CameraInputsManager { /** * Instantiates a new ArcRotateCameraInputsManager. * @param camera Defines the camera the inputs belong to */ constructor(camera) { super(camera); } /** * Add mouse wheel input support to the input manager. * @returns the current input manager */ addMouseWheel() { this.add(new ArcRotateCameraMouseWheelInput()); return this; } /** * Add pointers input support to the input manager. * @returns the current input manager */ addPointers() { this.add(new ArcRotateCameraPointersInput()); return this; } /** * Add keyboard input support to the input manager. * @returns the current input manager */ addKeyboard() { this.add(new ArcRotateCameraKeyboardMoveInput()); return this; } } // #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs` import { _MissingSideEffect } from "../Misc/devTools.js"; (_a = ArcRotateCameraInputsManager.prototype).addVRDeviceOrientation ?? (_a.addVRDeviceOrientation = _MissingSideEffect("ArcRotateCameraInputsManager", "addVRDeviceOrientation")); (_b = ArcRotateCameraInputsManager.prototype).addGamepad ?? (_b.addGamepad = _MissingSideEffect("ArcRotateCameraInputsManager", "addGamepad")); // #endregion GENERATED_SIDE_EFFECT_STUBS //# sourceMappingURL=arcRotateCameraInputsManager.pure.js.map