@babylonjs/core
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TypeScript
/** This file must only contain pure code and pure imports */
import { UniversalCamera } from "../../Cameras/universalCamera.pure.js";
import { type Scene } from "../../scene.pure.js";
import { Vector3 } from "../../Maths/math.vector.pure.js";
/**
* Camera used to simulate stereoscopic rendering (based on UniversalCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
*/
export declare class StereoscopicUniversalCamera extends UniversalCamera {
/**
* Creates a new StereoscopicUniversalCamera
* @param name defines camera name
* @param position defines initial position
* @param interaxialDistance defines distance between each color axis
* @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
* @param scene defines the hosting scene
*/
constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene);
/**
* Gets camera class name
* @returns StereoscopicUniversalCamera
*/
getClassName(): string;
protected _setRigMode: () => void;
}
/**
* Register side effects for stereoscopicUniversalCamera.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterStereoscopicUniversalCamera(): void;