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@babylonjs/core

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import { type IMinimalMotionControllerObject, type MotionControllerHandedness, WebXRAbstractMotionController } from "./webXRAbstractMotionController.js"; import { type Scene } from "../../scene.js"; import { type AbstractMesh } from "../../Meshes/abstractMesh.js"; /** * A generic hand controller class that supports select and a secondary grasp */ export declare class WebXRGenericHandController extends WebXRAbstractMotionController { profileId: string; /** * Create a new hand controller object, without loading a controller model * @param scene the scene to use to create this controller * @param gamepadObject the corresponding gamepad object * @param handedness the handedness of the controller */ constructor(scene: Scene, gamepadObject: IMinimalMotionControllerObject, handedness: MotionControllerHandedness); protected _getFilenameAndPath(): { filename: string; path: string; }; protected _getModelLoadingConstraints(): boolean; protected _processLoadedModel(_meshes: AbstractMesh[]): void; protected _setRootMesh(meshes: AbstractMesh[]): void; protected _updateModel(): void; }