@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
12 lines • 899 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "areaLightTextureProcessingPixelShader";
const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;uniform scalingRange: vec2f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let x: f32=(input.vUV.x-uniforms.scalingRange.x)/(uniforms.scalingRange.y-uniforms.scalingRange.x);let y: f32=(input.vUV.y-uniforms.scalingRange.x)/(uniforms.scalingRange.y-uniforms.scalingRange.x);let scaledUV: vec2f=vec2f(x,y);fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,scaledUV);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const areaLightTextureProcessingPixelShaderWGSL = { name, shader };
//# sourceMappingURL=areaLightTextureProcessing.fragment.js.map