@babylonjs/core
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40 lines • 1.53 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "openpbrFuzzLayerData";
const shader = `var fuzz_weight: f32=0.0f;var fuzz_color: vec3f=vec3f(1.0f);var fuzz_roughness: f32=0.0f;
let fuzzWeightFromTexture: vec4f=textureSample(fuzzWeightSampler,fuzzWeightSamplerSampler,fragmentInputs.vFuzzWeightUV+uvOffset);
var fuzzColorFromTexture: vec4f=textureSample(fuzzColorSampler,fuzzColorSamplerSampler,fragmentInputs.vFuzzColorUV+uvOffset);
let fuzzRoughnessFromTexture: vec4f=textureSample(fuzzRoughnessSampler,fuzzRoughnessSamplerSampler,fragmentInputs.vFuzzRoughnessUV+uvOffset);
fuzz_color=uniforms.vFuzzColor.rgb;fuzz_weight=uniforms.vFuzzWeight;fuzz_roughness=uniforms.vFuzzRoughness;
fuzz_weight*=fuzzWeightFromTexture.r;
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
fuzz_color*=fuzzColorFromTexture.rgb;
fuzz_color*=uniforms.vFuzzColorInfos.y;
fuzz_roughness*=fuzzRoughnessFromTexture.a;
fuzz_roughness*=fuzzRoughnessFromTexture.r;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const openpbrFuzzLayerDataWGSL = { name, shader };
//# sourceMappingURL=openpbrFuzzLayerData.js.map