@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
34 lines • 1.33 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "bonesDeclaration";
const shader = `
attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
uniform mBones : array<mat4x4f,BonesPerMesh>;
uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
{let offset=i32(index)*4;
let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const bonesDeclarationWGSL = { name, shader };
//# sourceMappingURL=bonesDeclaration.js.map