@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
18 lines • 832 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/sceneVertexDeclaration.js";
import "./ShadersInclude/sceneUboDeclaration.js";
import "./ShadersInclude/meshVertexDeclaration.js";
import "./ShadersInclude/meshUboDeclaration.js";
const name = "volumetricLightingRenderVolumeVertexShader";
const shader = `
attribute vec3 position;varying vec4 vWorldPos;void main(void) {vec4 worldPos=world*vec4(position,1.0);vWorldPos=worldPos;gl_Position=viewProjection*worldPos;}
`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const volumetricLightingRenderVolumeVertexShader = { name, shader };
//# sourceMappingURL=volumetricLightingRenderVolume.vertex.js.map