@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
47 lines • 1.18 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
import "./ShadersInclude/clipPlaneFragment.js";
const name = "selectionPixelShader";
const shader = `
flat varying float vSelectionId;
uniform float selectionId;
varying float vViewPosZ;
varying float vDepthMetric;
varying vec2 vUV;uniform sampler2D diffuseSampler;
void main(void) {
if (texture2D(diffuseSampler,vUV).a<0.4)
discard;
float id=vSelectionId;
float id=selectionId;
gl_FragColor=vec4(id,vViewPosZ,0.0,1.0);
gl_FragColor=vec4(id,vDepthMetric,0.0,1.0);
}
`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const selectionPixelShader = { name, shader };
//# sourceMappingURL=selection.fragment.js.map