@babylonjs/core
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47 lines • 2.14 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "openpbrTransmissionLayerData";
const shader = `float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=vTransmissionScatterAnisotropy;float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
vec4 transmissionWeightFromTexture=texture2D(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
vec4 transmissionColorFromTexture=texture2D(transmissionColorSampler,vTransmissionColorUV+uvOffset);
vec4 transmissionDepthFromTexture=texture2D(transmissionDepthSampler,vTransmissionDepthUV+uvOffset);
vec4 transmissionScatterFromTexture=texture2D(transmissionScatterSampler,vTransmissionScatterUV+uvOffset);
vec4 transmissionDispersionScaleFromTexture=texture2D(transmissionDispersionScaleSampler,vTransmissionDispersionScaleUV+uvOffset);
transmission_weight*=transmissionWeightFromTexture.r;
transmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);
transmission_color*=transmissionColorFromTexture.rgb;
transmission_color*=vTransmissionColorInfos.y;
transmission_depth*=transmissionDepthFromTexture.r;
transmission_scatter*=transmissionScatterFromTexture.rgb;
transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const openpbrTransmissionLayerData = { name, shader };
//# sourceMappingURL=openpbrTransmissionLayerData.js.map