@babylonjs/core
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40 lines • 1.31 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "openpbrFuzzLayerData";
const shader = `float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;
vec4 fuzzWeightFromTexture=texture2D(fuzzWeightSampler,vFuzzWeightUV+uvOffset);
vec4 fuzzColorFromTexture=texture2D(fuzzColorSampler,vFuzzColorUV+uvOffset);
vec4 fuzzRoughnessFromTexture=texture2D(fuzzRoughnessSampler,vFuzzRoughnessUV+uvOffset);
fuzz_color=vFuzzColor.rgb;fuzz_weight=vFuzzWeight;fuzz_roughness=vFuzzRoughness;
fuzz_weight*=fuzzWeightFromTexture.r;
fuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);
fuzz_color*=fuzzColorFromTexture.rgb;
fuzz_color*=vFuzzColorInfos.y;
fuzz_roughness*=fuzzRoughnessFromTexture.a;
fuzz_roughness*=fuzzRoughnessFromTexture.r;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const openpbrFuzzLayerData = { name, shader };
//# sourceMappingURL=openpbrFuzzLayerData.js.map