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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "openpbrAmbientOcclusionFunctions"; const shader = `float compute_specular_occlusion(const float n_dot_v,const float metallic,const float ambient_occlusion,const float roughness) {float specular_occlusion=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));} `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const openpbrAmbientOcclusionFunctions = { name, shader }; //# sourceMappingURL=openpbrAmbientOcclusionFunctions.js.map