@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
15 lines • 745 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "openpbrAmbientOcclusionData";
const shader = `vec3 ambient_occlusion=vec3(1.0);float specular_ambient_occlusion=1.0;float coat_specular_ambient_occlusion=1.0;
vec3 ambientOcclusionFromTexture=texture2D(ambientOcclusionSampler,vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3(ambientOcclusionFromTexture.r*vAmbientOcclusionInfos.y+(1.0-vAmbientOcclusionInfos.y));
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const openpbrAmbientOcclusionData = { name, shader };
//# sourceMappingURL=openpbrAmbientOcclusionData.js.map