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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "openpbrAmbientOcclusionData"; const shader = `vec3 ambient_occlusion=vec3(1.0);float specular_ambient_occlusion=1.0;float coat_specular_ambient_occlusion=1.0; #ifdef AMBIENT_OCCLUSION vec3 ambientOcclusionFromTexture=texture2D(ambientOcclusionSampler,vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3(ambientOcclusionFromTexture.r*vAmbientOcclusionInfos.y+(1.0-vAmbientOcclusionInfos.y)); #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const openpbrAmbientOcclusionData = { name, shader }; //# sourceMappingURL=openpbrAmbientOcclusionData.js.map