@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type Nullable, type AbstractEngine, type EffectWrapperCreationOptions } from "../index.js";
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Matrix } from "../Maths/math.vector.js";
/**
* Post process used to apply a kernel filter
*/
export declare class ThinFilterPostProcess extends EffectWrapper {
/**
* The fragment shader url
*/
static readonly FragmentUrl = "filter";
/**
* The list of uniforms used by the effect
*/
static readonly Uniforms: string[];
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
/**
* Constructs a new filter post process
* @param name Name of the effect
* @param engine Engine to use to render the effect. If not provided, the last created engine will be used
* @param options Options to configure the effect
*/
constructor(name: string, engine?: Nullable<AbstractEngine>, options?: EffectWrapperCreationOptions);
/**
* The matrix to be applied to the image
*/
kernelMatrix: Matrix;
bind(noDefaultBindings?: boolean): void;
}