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@babylonjs/core

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import { type EffectWrapperCreationOptions, type Nullable, type Scene } from "../index.js"; import { EffectWrapper } from "../Materials/effectRenderer.js"; /** * Post process used to apply color correction */ export declare class ThinColorCorrectionPostProcess extends EffectWrapper { private _colorTableTexture; /** * The fragment shader url */ static readonly FragmentUrl = "colorCorrection"; /** * The list of uniforms used by the effect */ static readonly Samplers: string[]; protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void; /** * Constructs a new black and white post process * @param name Name of the effect * @param scene The scene the effect belongs to * @param colorTableUrl URL of the color table texture * @param options Options to configure the effect */ constructor(name: string, scene: Nullable<Scene>, colorTableUrl: string, options?: EffectWrapperCreationOptions); /** * Gets the color table url used to create the LUT texture */ readonly colorTableUrl: string; bind(noDefaultBindings?: boolean): void; }