@babylonjs/core
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TypeScript
import { type EffectWrapperCreationOptions, type Nullable, type Scene } from "../index.js";
import { EffectWrapper } from "../Materials/effectRenderer.js";
/**
* Post process used to apply color correction
*/
export declare class ThinColorCorrectionPostProcess extends EffectWrapper {
private _colorTableTexture;
/**
* The fragment shader url
*/
static readonly FragmentUrl = "colorCorrection";
/**
* The list of uniforms used by the effect
*/
static readonly Samplers: string[];
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
/**
* Constructs a new black and white post process
* @param name Name of the effect
* @param scene The scene the effect belongs to
* @param colorTableUrl URL of the color table texture
* @param options Options to configure the effect
*/
constructor(name: string, scene: Nullable<Scene>, colorTableUrl: string, options?: EffectWrapperCreationOptions);
/**
* Gets the color table url used to create the LUT texture
*/
readonly colorTableUrl: string;
bind(noDefaultBindings?: boolean): void;
}