@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
23 lines (22 loc) • 1.06 kB
TypeScript
import { type Nullable } from "../types.js";
import { type Camera } from "../Cameras/camera.js";
import { type PostProcessOptions, PostProcess } from "./postProcess.js";
import { type AbstractEngine } from "../Engines/abstractEngine.js";
import { type Scene } from "../scene.js";
import "../Shaders/imageProcessing.fragment.js";
import "../Shaders/subSurfaceScattering.fragment.js";
import "../Shaders/postprocess.vertex.js";
import "../ShadersWGSL/imageProcessing.fragment.js";
import "../ShadersWGSL/subSurfaceScattering.fragment.js";
import "../ShadersWGSL/postprocess.vertex.js";
/**
* Sub surface scattering post process
*/
export declare class SubSurfaceScatteringPostProcess extends PostProcess {
/**
* Gets a string identifying the name of the class
* @returns "SubSurfaceScatteringPostProcess" string
*/
getClassName(): string;
constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
}