@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
50 lines • 2.92 kB
JavaScript
/* eslint-disable @typescript-eslint/naming-convention */
/**
* Defines the kind of contextual sources for node particles
*/
export var NodeParticleContextualSources;
(function (NodeParticleContextualSources) {
/** None */
NodeParticleContextualSources[NodeParticleContextualSources["None"] = 0] = "None";
/** Position */
NodeParticleContextualSources[NodeParticleContextualSources["Position"] = 1] = "Position";
/** Direction */
NodeParticleContextualSources[NodeParticleContextualSources["Direction"] = 2] = "Direction";
/** Age */
NodeParticleContextualSources[NodeParticleContextualSources["Age"] = 3] = "Age";
/** Lifetime */
NodeParticleContextualSources[NodeParticleContextualSources["Lifetime"] = 4] = "Lifetime";
/** Color */
NodeParticleContextualSources[NodeParticleContextualSources["Color"] = 5] = "Color";
/** ScaledDirection */
NodeParticleContextualSources[NodeParticleContextualSources["ScaledDirection"] = 6] = "ScaledDirection";
/** Scale */
NodeParticleContextualSources[NodeParticleContextualSources["Scale"] = 7] = "Scale";
/** AgeGradient */
NodeParticleContextualSources[NodeParticleContextualSources["AgeGradient"] = 8] = "AgeGradient";
/** Angle */
NodeParticleContextualSources[NodeParticleContextualSources["Angle"] = 9] = "Angle";
/** SpriteCellIndex */
NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellIndex"] = 16] = "SpriteCellIndex";
/** SpriteCellStart */
NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellStart"] = 17] = "SpriteCellStart";
/** SpriteCellEnd */
NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellEnd"] = 18] = "SpriteCellEnd";
/** Initial Color */
NodeParticleContextualSources[NodeParticleContextualSources["InitialColor"] = 19] = "InitialColor";
/** Color Dead*/
NodeParticleContextualSources[NodeParticleContextualSources["ColorDead"] = 20] = "ColorDead";
/** Initial Direction */
NodeParticleContextualSources[NodeParticleContextualSources["InitialDirection"] = 21] = "InitialDirection";
/** Color Step */
NodeParticleContextualSources[NodeParticleContextualSources["ColorStep"] = 22] = "ColorStep";
/** Scaled Color Step */
NodeParticleContextualSources[NodeParticleContextualSources["ScaledColorStep"] = 23] = "ScaledColorStep";
/** Local Position Updated */
NodeParticleContextualSources[NodeParticleContextualSources["LocalPositionUpdated"] = 24] = "LocalPositionUpdated";
/** Size */
NodeParticleContextualSources[NodeParticleContextualSources["Size"] = 25] = "Size";
/** Direction Scale */
NodeParticleContextualSources[NodeParticleContextualSources["DirectionScale"] = 32] = "DirectionScale";
})(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
//# sourceMappingURL=nodeParticleContextualSources.js.map