@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../tslib.es6.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeParticleBlock } from "../nodeParticleBlock.js";
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
import { Vector3 } from "../../../Maths/math.vector.js";
/**
* Operations supported by the Vector Math block
*/
export var ParticleVectorMathBlockOperations;
(function (ParticleVectorMathBlockOperations) {
/** Dot product */
ParticleVectorMathBlockOperations[ParticleVectorMathBlockOperations["Dot"] = 0] = "Dot";
/** Distance between two vectors */
ParticleVectorMathBlockOperations[ParticleVectorMathBlockOperations["Distance"] = 1] = "Distance";
})(ParticleVectorMathBlockOperations || (ParticleVectorMathBlockOperations = {}));
/**
* Block used to apply math operations that only apply to vectors
*/
export class ParticleVectorMathBlock extends NodeParticleBlock {
/**
* Create a new ParticleVectorMathBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
/**
* Gets or sets the operation applied by the block
*/
this.operation = ParticleVectorMathBlockOperations.Dot;
this.registerInput("left", NodeParticleBlockConnectionPointTypes.Vector3);
this.registerInput("right", NodeParticleBlockConnectionPointTypes.Vector3);
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Float);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "ParticleVectorMathBlock";
}
/**
* Gets the left input component
*/
get left() {
return this._inputs[0];
}
/**
* Gets the right input component
*/
get right() {
return this._inputs[1];
}
/**
* Gets the geometry output component
*/
get output() {
return this._outputs[0];
}
_build(state) {
let func;
const left = this.left;
const right = this.right;
if (!left.isConnected || !right.isConnected) {
this.output._storedFunction = null;
this.output._storedValue = null;
return;
}
switch (this.operation) {
case ParticleVectorMathBlockOperations.Dot: {
func = (state) => {
return Vector3.Dot(left.getConnectedValue(state), right.getConnectedValue(state));
};
break;
}
case ParticleVectorMathBlockOperations.Distance: {
func = (state) => {
return Vector3.Distance(left.getConnectedValue(state), right.getConnectedValue(state));
};
break;
}
}
this.output._storedFunction = (state) => {
return func(state);
};
}
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize() {
const serializationObject = super.serialize();
serializationObject.operation = this.operation;
return serializationObject;
}
/**
* Deserializes the block from a JSON object
* @param serializationObject the JSON object to deserialize from
*/
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.operation = serializationObject.operation;
}
}
__decorate([
editableInPropertyPage("Operation", 5 /* PropertyTypeForEdition.List */, "ADVANCED", {
notifiers: { rebuild: true },
embedded: true,
options: [
{ label: "Dot", value: ParticleVectorMathBlockOperations.Dot },
{ label: "Distance", value: ParticleVectorMathBlockOperations.Distance },
],
})
], ParticleVectorMathBlock.prototype, "operation", void 0);
RegisterClass("BABYLON.ParticleVectorMathBlock", ParticleVectorMathBlock);
//# sourceMappingURL=particleVectorMathBlock.js.map