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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import { type NodeParticleBuildState } from "../nodeParticleBuildState.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; /** * Operations supported by the Vector Math block */ export declare enum ParticleVectorMathBlockOperations { /** Dot product */ Dot = 0, /** Distance between two vectors */ Distance = 1 } /** * Block used to apply math operations that only apply to vectors */ export declare class ParticleVectorMathBlock extends NodeParticleBlock { /** * Gets or sets the operation applied by the block */ operation: ParticleVectorMathBlockOperations; /** * Create a new ParticleVectorMathBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the left input component */ get left(): NodeParticleConnectionPoint; /** * Gets the right input component */ get right(): NodeParticleConnectionPoint; /** * Gets the geometry output component */ get output(): NodeParticleConnectionPoint; _build(state: NodeParticleBuildState): void; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; /** * Deserializes the block from a JSON object * @param serializationObject the JSON object to deserialize from */ _deserialize(serializationObject: any): void; }