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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js"; /** * Block used to compute vector length */ export class ParticleVectorLengthBlock extends NodeParticleBlock { /** * Creates a new ParticleVectorLengthBlock * @param name defines the block name */ constructor(name) { super(name); this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Float); this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Vector2 | NodeParticleBlockConnectionPointTypes.Vector3); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ParticleVectorLengthBlock"; } /** * Gets the input operand input component */ get input() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _build() { if (!this.input.isConnected) { this.output._storedFunction = null; this.output._storedValue = null; return; } this.output._storedFunction = (state) => { const input = this.input.getConnectedValue(state); return input.length(); }; } } RegisterClass("BABYLON.ParticleVectorLengthBlock", ParticleVectorLengthBlock); //# sourceMappingURL=particleVectorLengthBlock.js.map