UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

79 lines 3.23 kB
import { __decorate } from "../../../tslib.es6.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js"; import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js"; /** * Block used to define a gradient entry for a gradient block */ export class ParticleGradientValueBlock extends NodeParticleBlock { /** * Creates a new ParticleGradientEntryBlock * @param name defines the block name */ constructor(name) { super(name); /** * Gets or sets the epsilon value used for comparison */ this.reference = 0; this.registerInput("value", NodeParticleBlockConnectionPointTypes.AutoDetect); this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput); this._outputs[0]._typeConnectionSource = this._inputs[0]; this._outputs[0]._typeConnectionSourceTranslation = (type) => { switch (type) { case NodeParticleBlockConnectionPointTypes.Float: return NodeParticleBlockConnectionPointTypes.FloatGradient; case NodeParticleBlockConnectionPointTypes.Vector2: return NodeParticleBlockConnectionPointTypes.Vector2Gradient; case NodeParticleBlockConnectionPointTypes.Vector3: return NodeParticleBlockConnectionPointTypes.Vector3Gradient; case NodeParticleBlockConnectionPointTypes.Color4: return NodeParticleBlockConnectionPointTypes.Color4Gradient; } return type; }; this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeParticleBlockConnectionPointTypes.Float | NodeParticleBlockConnectionPointTypes.Vector2 | NodeParticleBlockConnectionPointTypes.Vector3 | NodeParticleBlockConnectionPointTypes.Color4); } /** * Gets the current class name * @returns the class name */ getClassName() { return "ParticleGradientValueBlock"; } /** * Gets the value operand input component */ get value() { return this._inputs[0]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _build() { this.output._storedFunction = (state) => { return null; }; } serialize() { const serializationObject = super.serialize(); serializationObject.reference = this.reference; return serializationObject; } _deserialize(serializationObject) { super._deserialize(serializationObject); this.reference = serializationObject.reference; } } __decorate([ editableInPropertyPage("Reference", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 1 }) ], ParticleGradientValueBlock.prototype, "reference", void 0); RegisterClass("BABYLON.ParticleGradientValueBlock", ParticleGradientValueBlock); //# sourceMappingURL=particleGradientValueBlock.js.map