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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import { type NodeParticleBuildState } from "../nodeParticleBuildState.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; /** * Operations supported by the FloatToInt block */ export declare enum ParticleFloatToIntBlockOperations { /** Round */ Round = 0, /** Ceil */ Ceil = 1, /** Floor */ Floor = 2, /** Truncate */ Truncate = 3 } /** * Block used to transform a float to an int */ export declare class ParticleFloatToIntBlock extends NodeParticleBlock { /** * Gets or sets the operation applied by the block */ operation: ParticleFloatToIntBlockOperations; /** * Creates a new ParticleFloatToIntBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeParticleConnectionPoint; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; _build(state: NodeParticleBuildState): void; serialize(): any; _deserialize(serializationObject: any): void; }