@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type Nullable } from "../../../../types.js";
import { type Particle } from "../../../particle.js";
import { type NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
import { type NodeParticleBuildState } from "../../nodeParticleBuildState.js";
import { type IShapeBlock } from "./IShapeBlock.js";
import { Vector3 } from "../../../../Maths/math.vector.js";
import { NodeParticleBlock } from "../../nodeParticleBlock.js";
/** Function that generates particle position/direction data */
type ParticleGeneratorFunction = (index: number, particle: Nullable<Particle>, outPosition: Vector3) => void;
/**
* Block used to provide a flow of particles emitted from a custom position.
*/
export declare class CustomShapeBlock extends NodeParticleBlock implements IShapeBlock {
/** The particle position generator function */
particlePositionGenerator: ParticleGeneratorFunction;
/** The particle destination generator function */
particleDestinationGenerator: ParticleGeneratorFunction;
/** The particle direction generator function */
particleDirectionGenerator: ParticleGeneratorFunction;
/**
* Create a new CustomShapeBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the particle component
*/
get particle(): NodeParticleConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeParticleConnectionPoint;
/**
* Builds the block
* @param state defines the build state
*/
_build(state: NodeParticleBuildState): void;
}
export {};