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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type IShapeBlock } from "./IShapeBlock.js"; import { type NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js"; import { type NodeParticleBuildState } from "../../nodeParticleBuildState.js"; import { NodeParticleBlock } from "../../nodeParticleBlock.js"; /** * Block used to provide a flow of particles emitted from a cone shape. */ export declare class ConeShapeBlock extends NodeParticleBlock implements IShapeBlock { /** * Gets or sets a boolean indicating if the system should emit only from the spawn point * DirectionRandomizer will be used for the particles initial direction unless both direction1 and direction2 are connected. */ emitFromSpawnPointOnly: boolean; /** * Create a new ConeShapeBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the particle input component */ get particle(): NodeParticleConnectionPoint; /** * Gets the radius input component */ get radius(): NodeParticleConnectionPoint; /** * Gets the angle input component */ get angle(): NodeParticleConnectionPoint; /** * Gets the radiusRange input component */ get radiusRange(): NodeParticleConnectionPoint; /** * Gets the heightRange input component */ get heightRange(): NodeParticleConnectionPoint; /** * Gets the directionRandomizer input component */ get directionRandomizer(): NodeParticleConnectionPoint; /** * Gets the direction1 input component */ get direction1(): NodeParticleConnectionPoint; /** * Gets the direction2 input component */ get direction2(): NodeParticleConnectionPoint; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; /** * Builds the block * @param state defines the build state */ _build(state: NodeParticleBuildState): void; private _calculateHeight; serialize(): any; _deserialize(serializationObject: any): void; }