@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { type NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import { type NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import { type NodeMaterial } from "../nodeMaterial.js";
/**
* Block used to pan UV coordinates over time (similar to Unreal's Panner node).
* This block takes UV coordinates, speed values for X and Y axes, and a time input,
* then outputs animated UV coordinates that scroll based on the speed and time.
*/
export declare class PannerBlock extends NodeMaterialBlock {
/**
* Creates a new PannerBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the uv input component
*/
get uv(): NodeMaterialConnectionPoint;
/**
* Gets the speed input component
*/
get speed(): NodeMaterialConnectionPoint;
/**
* Gets the time input component
*/
get time(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
/**
* Auto configure the block based on the material
* @param material - the node material
* @param additionalFilteringInfo - additional filtering info
*/
autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
protected _buildBlock(state: NodeMaterialBuildState): this;
}