@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { type NodeMaterialBuildState } from "../nodeMaterialBuildState.js";
import { type NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js";
import { type Scene } from "../../../scene.js";
/**
* block used to Generate Fractal Brownian Motion Clouds
*/
export declare class CloudBlock extends NodeMaterialBlock {
/** Gets or sets the number of octaves */
octaves: number;
/**
* Creates a new CloudBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the seed input component
*/
get seed(): NodeMaterialConnectionPoint;
/**
* Gets the chaos input component
*/
get chaos(): NodeMaterialConnectionPoint;
/**
* Gets the offset X input component
*/
get offsetX(): NodeMaterialConnectionPoint;
/**
* Gets the offset Y input component
*/
get offsetY(): NodeMaterialConnectionPoint;
/**
* Gets the offset Z input component
*/
get offsetZ(): NodeMaterialConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeMaterialConnectionPoint;
protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
protected _dumpPropertiesCode(): string;
/**
* Serializes the block
* @returns the serialized object
*/
serialize(): any;
/**
* Deserializes the block
* @param serializationObject - the serialization object
* @param scene - the scene
* @param rootUrl - the root URL
*/
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}