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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import { type NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import { type NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import { type Nullable } from "../../../../types.js"; import { Texture } from "../../../Textures/texture.js"; import { type Effect } from "../../../effect.js"; import { NodeMaterial } from "../../nodeMaterial.js"; import { type Scene } from "../../../../scene.js"; /** * Block used to provide an image for a TextureBlock */ export declare class ImageSourceBlock extends NodeMaterialBlock { private _samplerName; protected _texture: Nullable<Texture>; /** * Gets or sets the texture associated with the node */ get texture(): Nullable<Texture>; set texture(texture: Nullable<Texture>); /** * Gets the sampler name associated with this image source */ get samplerName(): string; /** * Creates a new ImageSourceBlock * @param name defines the block name */ constructor(name: string); /** * Bind data to effect * @param effect - the effect to bind to * @param _nodeMaterial - the node material */ bind(effect: Effect, _nodeMaterial: NodeMaterial): void; /** * Checks if the block is ready * @returns true if ready */ isReady(): boolean; /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the output component */ get source(): NodeMaterialConnectionPoint; /** * Gets the dimension component */ get dimensions(): NodeMaterialConnectionPoint; protected _buildBlock(state: NodeMaterialBuildState): this; protected _dumpPropertiesCode(ignoreTexture?: boolean): string; /** * Serializes the block * @param ignoreTexture - whether to skip texture serialization * @returns the serialized object */ serialize(ignoreTexture?: boolean): any; /** * Deserializes the block * @param serializationObject - the serialization object * @param scene - the scene * @param rootUrl - the root url * @param urlRewriter - optional url rewriter */ _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string): void; }